---
title: "iOS App Security 1.11.6.0"
description: "Version 1.11.6.0 improves the Xcode workflow and fixes the Unity app and other iOS 26 bugs reported against earlier versions."
---
> For the complete documentation index, see [llms.txt](/llms.txt).

Version 1.11.6.0 improves the Xcode workflow and fixes the Unity app and other iOS 26 bugs reported against earlier versions.

## What's New

- Added integration scripts for Xcode projects.

  - In a new Xcode project, run `AppSealingSDK/Tools/install.sh` to apply the framework version of the SDK, then `AppSealingSDK/Tools/ApplySealing.sh` to package the app as an IPA.

  - Added a script usage guide to the Help Center ([open the guide](https://support.doverunner.com/hc/en-us/articles/52409740451737)).


## Fixes

- Log contents are no longer masked as `<private>` on iOS 26.

- Updated the Unity script to comment out the automatic credential fetch. This resolves the problem where a game would not run in an offline environment.

- Optimized how often the security thread responsible for anti-hooking and anti-swizzling runs, which addresses the heat and resource usage increase seen in some environments.


## Limitations / Side Effects

- The `ApplySealing.sh` script is still experimental, so it may have unknown issues.

- The Unity script changed, so you need to replace or edit the `Check_iOS_Security.cs` file you are using.


## Support version of OS

- macOS 14 or later

- Xcode 15.0 or later

- React Native 0.71.0 to 0.78.0